Hoi4 destroyer spam. The doctrine should be the fleet in being one, since the other two are focused on subs and carriers. Hoi4 destroyer spam

 
 The doctrine should be the fleet in being one, since the other two are focused on subs and carriersHoi4 destroyer spam  As long as there isn't a 3:1 ratio maintained there will be a chance for a fired torpedo to hit a capital ship

As with all content about what's "meta" in the game, this reflects my own opinion, based on experience and some math to get the facts straight. Take out Japan from China to generate war score, then land in Japan, its all take just 6 months to finish off Japan and annex all China+Japan(if Japan defeated China). Also flanking and encirclement. Or in other words, a comparable heavy cruiser might dish out at-best 27 rounds per minute compared to an equivalent light cruiser at-worst 72. That's a difference in cost of 52%. And take of those mods. 25 and 37. Cold War: Iron Curtain is supported and in active development. Bad news: at 30%. a tragedy that will halt Japan for the rest of the game. I think battleships better than heavy cruisers. You are not detecting subs better with tactical bombers. light engine 2 :Its fast, so there is more dodge chance so the ship survives longer. Destroyers should be at least 4 per cruiser. Radar cruisers and aa capital ships are useful as well if you can afford them. Paradox needs to really study themselves some actual military history. 1; Reactions: Reply. I am no expert at naval, but I think light cruisers are best used as anti-destroyer (spam light attack). From the wiki [hoi4. These are definitely used in conjunction with. any tactic will defeat AI. The problem with the navy in this game is, no matter how hard I am trying to build a competent navy and not just spam subs, the game punishes me with very long. In this video I look over the potential new naval meta. simplify the amount of equipment you want to make. During battle, they can form the bulk of a screening line to protect. Heavy AA is really good, Heavy arty is really good, pick only light or medium arty, don't mix both like historical templates do. Works best if you have yellow air. In multiplayer, destroyer spam can be easily countered by building a few fast capital ships (heavy cruisers or battlecruisers). Also use some heavy cruisers built to kill screens too. well the original TNO was exposed as the toxic and degenerate shithole it was and as a result lost a large amount of fans and now some people on /v/ are trying to make a better version. Maybe AA to help vs bombers. Bay's Plane and Naval Unit Scale Mod makes several graphical ONLY changes to HOI4. Most of the MGs/Mortars/Infantry guns only need 1. Sub 3s, Light attack spam, torpedo screen spam, etc. If screening ever hits 90% or less the torpedo cruisers will stomp stuff. The remaining battleships and CA's I split into 3 equal task forces, with 3 scout task forces. Destroyers should be at least 4 per cruiser. CLs are more flexible (more modules that can be mounted) but also more fragile, and are screening ships. Cruiser "spam" seems to have taken that place, although some of the CC community seem to be testing ways to get more crew onto a cheaper hull (since ship crew is part of the calculation for how much control a ship gives). So 11-8-2, 12-7-2, or 14-5-2. For instance, a Tier 3 Heavy Cruiser only suffers an 11. The "HOI4 Special" as it stands, is to spam subs with snorkels and naval bombers. g artillery, tank Destroyer, infantry, heavy tank divisions. In this short tutorial esque guide I will show how the current best way to counter the Axis sub spam, as the Allies (specifically the United Kingdom). Carrier Hull: 2. Win. Carriers will disengage if they can't "detect" the enemy, mainly subs that are under water. You don’t need a navy. III & ML 4. Construction 1. CL spam is beyond stpuidly effective. Jul 9, 2001 37. Mixing both tanks has big advantages in production costs, training, supply and fuel as well as scheduling when things are available. The US in the pacific, especially with the Base Strike Doctrine will be way more efficient with Light Cruiser as their screen ships than destroyer. xoldfashionedx Research Scientist • 5 yr. A. 366K subscribers in the hoi4 community. Using. Edit to link to my cut/paste. If you're looking for a competent surface fleet to fight other ships with, the basics is cheap DD with good engine and some torpedoes, and heavy cruisers loaded down with light attack. Unless your Battleships and Carriers are able to destroy the enemy super quickly, you are going to lose a lot of destroyers and this is pretty much their job. Capacity divided by consumption. Countries with a unique focus tree have already received 80 or 99% of their icons, so the mod will be updated. 0 unless otherwise noted. Go to hoi4 r/hoi4 • by. The counter to carrier spam is spamming more carriers than the enemy. The problem the USSR faces is building up enough of a meat shield to hold back or slow Barbarossa until it can build up forces for a counter attack. Even if we create a variant of the heavy tank destroyer, and boost its armor with 5 points, it ends up giving the division an armor value of 48. Since AI does not do that kind of spam, there's little reason to bother: much easier to kill screens and sink all capitals with torps. " Upgrade the things you want to upgrade and save it. Most of the times it's just not worth it to make a good navy for sp. 2 minelaying power per sub, to make it about 225 IC per minelaying power, at the same time that you would get aerial minelaying, with less tech required. 1, each battalion weighs 0. It focuses on blue water navy carriers and their light cruiser and destroyer screens, with submarines also receiving decent bonuses for supporting carrier operations. I'm really confused, since I have no idea why it would spam me, with no mods and no dlc. 2 inch Mortar. Lewis Mk. 10 things I noticed/thought about HOI4. The japanese were able to completely disable the ship but not sink it due to their lack of big guns. - When your fleet meets and enemy fleet they begin a naval battle. Cruiser Hull: 2. View community ranking In the Top 1% of largest communities on Reddit. I usually go anti air cruisers (a cruiser that basically has as much anti air on it as possible), subs 3/4 and destroyer 2s with Sonar 2. Fourth, use the Raiding Fleet designer if possible. Doesnt seem to be mentioned by anyone else, but tanks are the best tank-counter imo. Turn your 18 width infantry with shovels into 40 width 14-4s with R. Destroyers with mines and anti sub launchers are relatively cheap. Hull Types: Battleship Hull: 2. have like 10-20 of these in each task force for sinking enemy capital ships after their screens are gone. Invasion convoy interception has reverted to pre 1. These patrols should be a single ship, either destroyer or light cruiser, set to never engage. Medium battery vs light battery. 20~ CLs cleared the entire US Atlantic fleet. a. Improved vanilla technology icons. Putting one heavy tank destroyer in a 40 width infantry division can help hold any defensive line. Battleship can do it better, but you might. Watch any lecture on WWII, and try to map whatever salient points you see from reality to HoI. Go to hoi4 r/hoi4. Carlcarl1984 • 2 yr. Air Superiority is especially crucial as Germany. Multiply this a few times et voila! Mostly empty max engine destroyers to tank light attack, and then cruisers (either heavy or light, there's advantages to both) that stack as much light attack as possible. Radar tech matters much more than AA tech due to its effect on accuracy. However Destroyer spam is a Drain on manpower because they get killed of pretty fast when fighting against a good navy. Maybe AA to help vs bombers. Always add radar to your ships. (Optional) Just naval invade your enemy before they invade you, the AI is pretty shit at defending its ports, you only need around 10 divisions to secure a beachhead. A Heavy Cruiser and a few Light Cruisers will eat a 6-Destroyer sub patrol. l to ensure that your capitals are effectively screened. Where do you put tank destroyers? I don't think there is any reason to put them in your tank divisions if you can afford heavy tanks. Like, lets just say I make a Variant of the Panzer IV called Pz 4 A, and I want to add that variant to my stockpile, but here is the thing, if I type in “Ae [Number] medium_tank_equipment_2”, it just gives regular Panzer 4’s without the “A” variant. The reason destroyer and/or sub spam is so common is it's simply easier to micro and let's you focus your time, research and industry on army and air force. The attention this task entails obviously depends on which country the player is controlling. 7 armour and 13. A good task force composition is a necessary part of winning the naval game in Hearts of Iron IV, allowing you to protect both your coastlines and any convoys you have. Reply. Content is available under Attribution-ShareAlike 3. Used for balance. Also they are cheap and expendable meaning they are great for getting naval dominance 3. destroyers also get one shot by p. While they can be up to 3 or 4 times more expensive than a single destroyer, the added versatility and survivability is worth it to me. I don't think any of them changes the naval AI more than Expert AI does but they could change other aspects that. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Yeah you'll be fine with carriers + destroyer spam. Those will hunt down the submarine in no time. 50. Playing the UK in a multiplayer game, it's 1944 and the German Navy has been pumping out more than 10 submarines a month it seems. Naval bombers really don't make a lot of sense in HOI4 I have to admit. Win. . Business, Economics, and Finance. then you get an upgrade of . Focus on both carrier and regular naval bombers. Yeah, the Wikipedia hasn't been updated since 1. 5 per yard) x (QTY of naval yards dedicated) / (cost of design) = production cost in days. Destroyers are sub-killers, screen number and torpedo damage (due to numbers). One aspect of the gameplay that many beginners tend to overlook and pros never ignore is coastal defenses. Then, I deleted the contents of the HOI4 folder and tried again. The Ai cannot handle it. We have updated our Community Code of Conduct. Medium tank, medium howitzer, three man turret, secondary smal cannon, sloped armor, armor skirts and last place can depend but in my opinion dont invest in breaktrough. The carriers covered the Mariana's, PI Sea, Bismark Sea. Development is still ongoing, but it's definitely going and there's a very active Discord if you want to engage with the devs and the community. One transport plane can support a weight of 2. I don't get supremacy and neither win naval battles to weaken the enemy. 43. Ship Design. But, Naval AI is doesn't exist so you can't really go wrong with anything you do. 33 armor will be pierced anyway, so move that down and use wheeled propulsion. Anti-Air II. Light Battery II. Heavy tanks are slow but have usually ~20 more armour than mediums which can make them unpenetrable depending on tech. Yes your heavy tanks won't receive much damage from infantry, but they will receive max damage from enemy anti-tank anyway. Good light cruisers are excellent uses of. D. HoI4 DevDiary - Tank Designer. Morally corrupt or given to vice. r/hoi4. Get your whole main army as 5inf + engineer. I would say subs are the most OP. The second is to turn the tank into an SPG, and put it in a division. com], you can see the full formula for calculating losses and damage. Specialized destroyers and naval bombers should do the trick. This video gives a basic explanation of destroyers, their possible applications & relevant templates. Light cruisers can fill the role of destroyers or that of heavy cruisers. Better to go the avoidance route. Destroyer II. 2 HP. AI can't really handle high tier subs with snorkels so that's an easy way to kill ships on a budget. The difficulty with HoI4 is there are SO many things that exploit the AI, or mechanics, it's impossible to find a balance everyone agrees on. That makes planes far more important than infantry. Rush 1940 sub and snorkel. If you like to make smaller 10 width armor divisions though, it won't be that useful. I have made some 4 Carrier, 2 Battleship, 6 Heavy Cruiser, 6 Light Cruiser, and 18 Battleship Destroyer fleets, but to be honest I haven't really properly tested the setup. I hope that you give me an up-to-date avice upon fleet composition and ship builds. Normally you don't want to equip Secondary Battery, but in this particular case I added one to reach 29 light attack; it's the threshold for one shotting tier 1 destroyers. In HoI4, the default icon of a unit determines its type. Passive Sonar. Uses: If you're already researching heavies, these are a low-cost way to make it very expensive for your enemy to attack you. Sub 4s are monsters that hide in the deep and drag everything on the surface down to the depths. If you want torps for some reason, make a few torp dds. I have 500 hours on the game, mostly in multiplayer focusing on Navies since I cant micro ground forces very good. Whereas, if you don’t need many torp destroyers. You pair this with patrols. #AD Check out World of Tanks here: Use the code: TANKMANIA to access the Excelsior, 250k credits, 7 days of premium access and 3 ren. But you desperately want the Armor. For naval doctrine, almost always use trade interdiction. This is the game’s way of understanding roles, since you can build both a raider destroyer (guns and torps) and an anti-sub destroyer (depth charges, sonar). Make sure to get a common border with Japan and get the Oil rich regions in the Peace deal. Still, cheesing the AI dumbness and stealing their fleet on. The sole purpose of this tank is to provide a piercing bonus to infantry divisions. It does not change tanks' stats. Well suited for nations that want to go fighter, heavy fighter, tactical bomber. Mechanized = low breakthrough, SPG = low breakthrough, tank destroyer = low breakthrough. Overall against the AI its viable, but adding some CLs will help a lot. It should decimate England’s outdated navy, as most of your navy will be tier 2, while England’s is all old tier 1 ships. 366K subscribers in the hoi4 community. Question about the Naval Meta . Adding the first battalion of medium 1 tanks to a 40 width division with light tank 2 has a huge impact, adding 14. Nah, not useless. ago. This consists of destroyer spam where you mainly focus on light attack and torpedo attack, with just. 3 comments. 792 votes, 42 comments. for the low price of just 85 XP! As an added bonus, get a way to ramp up your army to a million men for just 5 XP extra! Limited time offer. You can never go wrong with torpedos and it always is a good idea to build screen with a. Electronic Mechanic Engineering. I’d make your whole top row just a standard light cruiser battery, and the bottom left module too. -Sub spam + naval raiding. Naval bombers, subs. Heavy tanks just have a better gun- mediums are stuck with the high velocity 2 gun at best, which has less soft attack than what heavies have. #2: Surface detection and speed are key. 379K subscribers in the hoi4 community. If you do decide to build them, remember that they have stacking penalties if you have more than 4 in. Puppet and annex to get the fleet. this plus your starting battleships completely ruins ai. Use fast light cruisers as screen killers with maximum dual-purpose secondaries, and light guns. 370K subscribers in the hoi4 community. My CLs are destroyer killers so new ships and upgrades get all CL guns or the best secondaries available. Subs like other people said work well and sub 3s can even whittle down a developed navy. So first lets talk about the add_equipment console command, for everyone, this is a slow, annoying, and sort of the wrong way to do that. If they hit 0 manpower before you you win. AA, AA tech (the artilly tech helps the ships), RADAR, and targeting RADAR. Go to hoi4 r/hoi4 • by. Destroyers are about 1/3 the Ainti-Air strength of a Light Cruiser, which is the most cost-effective ship for AA (outside of a carrier with fighters). Built more CVs for the fast strike force. the medium tank has a lot of breakthrough and some soft attack but bad hard attack. 5, so it's not helpful in this area. Then the torp destroyers kill enemy caps. First fleet had 3 carriers, second fleet had 2 carriers. even the. Doctrines and such is also important. Yeah it can be. Wiki Beginner Guide. "Forget all your naval options and spam submarines" - Sun Tzu. Now, there is a button, not beside the ships names, but in the admiral tab to retrofit ships. Swap all their car and motorized supports out for cav ones. Bay's Plane and Naval Units Scale Mod. The advice given seems to be the current standard. And also of course speed so engine up to 9. Weird Stuff MP State of Decay 2. They can cover more ground, do better encirclements and they have less supply issues. The light guns shot at the screens first - most of the destroyers were sunk by light guns. Your 3 naval bases ain't worth the effort to build even a destroyer. Sub detection +9. All 4 of these things buff the AA defense. 10 "Barbarossa" and the No Step Back expansion. Invade the Soviets using 18w Inf divisions and let them grind themselves to death. First fleet had 3 carriers, second fleet had 2 carriers. Fleet composition and ship build advice. The way naval hit probabilities work in hoi4, it's a reasonable concept. There are no class-specific bonuses at all for battleships, battlecruisers or heavy cruisers, but if built they share the array of global bonuses under this doctrine. S. It adds depth and utility to the spying system, and can be used for a lot more than just D day and the pacific. So I favour simple 9 or 10 infantry divisions with engineers and support artillery. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. The new meta is light attack light cruiser spam OR light attack heavy cruiser with roach destroyers with 1 torpedo. If you can afford artillery, give it everyone. Generally, you do not need SPG with heavy or medium tank divisions. Radar cruisers and aa capital ships are useful as well if you can afford them. 2 set to to nav strike and patrol the same zones as the CV's, kept 1 task force for Invasion support. Don't let your navy engage for. Overspending on a navy can hurt you overall. Mostly its enough against most of players, who spamming. E. As 1. I've been trying to keep up my production, but my two fleets in the area, the Baltic Fleet and the Home Fleet, have. The takeaway is that torpedo destroyers probably aren't worth it in most cases. Just a word of advice: Quality over quantity always pays off in hoi4, for example you would think a 40 width infantry division with 4 artillery battalions will be twice as strong than a 20 width infantry division with 2 artillery battalions, and you would be wrong, it is something like x2,4. I will use a 'multiplication factor' to indicate how effective a 1% increase in its respective stat is to overall combat effectiveness, assuming enemy aircraft are similar in stats to yours. Destroyer are great against sub, but terrible at surface warfare. I routinely set 15 CLs on seek and destroy. -Torpedoes aren't affected by combat rows (see next part). my personal favorite tank template and the original one of the 2 this template consist of 2 types of tank : the breakthrough medium tank and hard attack tank destroyer they both come to supplement each other's weaknesses and add their strengths. A new thing I did was to build quite a few fast CLs with floatplanes and lots of light attack to act as "destroyer leaders", (ideally) one per patrol DD task force. New Germany Meta. A place to share content, ask questions and/or talk about the grand strategy game…A destroyer with the best radar and soonar also seems quite capable at finding submarines but not as good as the light cruiser. Their sole job is to find enemies for your strike fleet, so keep your strike fleet. Howitzer have 2 uses. Capital Ships can use up to 5 yards of production at a time, Screens and Subs use up to 10 yards, and transports can have a capacity of 15 yards working. The thinking is, the light cruisers will kill the enemy screens with their abundance of light attack exposing the enemy capitol. Go to hoi4 r/hoi4. Designed a 1936 destroyer: engine 2, x2 depth charge thrower, x1 light battery 1 and sonar 2… with no torpedoes, no fire control, and no AA. For thousands of years until today, naval trade has been mostly faster and far cheaper as compared to land trade. Your navy, whether over the course of years or in one decisive battle, can make the difference between humiliating failure and righteous success. To add modified equipment: Create a equipment variant. The torpedo cruiser actually makes a great sub spotter though, since it comes with 20 base sub detection for some reason. This is a very heavy assult infantry tenplate. Destroyers > Submarines > Light Cruisers > Air > Capital ships > Screens. As for navy, BBs should go together, CVs can use some damage sponges like CAs or BCs, but usually only up to 4 in number of CVs and capitals per fleet, fill the rest with screens at least 4 times in number of total number of. But, Naval AI is doesn't exist so you can't really go wrong with anything you do. And while you'll obviously get more torpedoes from the task force with the CA, you're still only getting a 3:1 screening ratio in a task force with 4 capitals; whereas, with the CL, you have a 6:1 screening. Unless a patch was released since then to now, then it isn't fixed. have like 10-20 of these in each task force for sinking enemy capital ships after their screens are gone. The first is to give the tank high soft attack, but very low hard attack and piercing. For thousands of years until today, naval trade has been mostly faster and far cheaper as compared to land trade. Reply. AI can't really handle high tier subs with snorkels so that's an easy way to kill ships on a budget. The advice given seems to be the current standard. I transform Royal navy C/D/E class cruisers into glorious murder-screens. This consists of destroyer spam where you mainly focus on light attack and torpedo attack, with just. In this video I look over the potential new naval meta. If you start the game with a navy, stack all the subs in one navy and throw the rest of your navy in reserve. Operating in squadrons of 6 on convoy escort. I've been trying to keep up my production, but my two fleets in the area, the Baltic Fleet and the Home Fleet, have. Put the patrol cruisers in the english channel on patrol, set them to never engage. While waiting for the destroyer to produce, use your PP to increase Civil Support (or get stability under 50% any other way you want) and then improve relations with the USSR then if you have PP left over. for me the destroyers have 1 dual purpose gun, 1 torpedo tube and 1 depth charge. The first design we will be testing is spam of a light cruiser design (no armour) with a 1:1 ratio of roach destroyers as well. and lost the Fuso to the USN destroyer screen. Split into 3-4 task forces of submarines under an admiral, preferably one with Bold trait and then the Sea Wolf earned trait followed by the Spotter or Superior Tactician earned traits. Set the turret to a fixed superstructure and change the main weapon to a heavy cannon. 2 inch Mortar. You can change the icon of each ship class in the ship designer, if desired. Set to engage at high risk (sub3 or sub4 only). My last heavy cost 16 production. Whenever you get air. Heavy cruisers are good for killing screens if you put light guns on them, also they are capital ships. 2. The AI doesn't. There are essentially two metas. 45 votes, 18 comments. Maintenance companies are good on your armored divisions to reduce attrition losses. Colosso95. Once your naval focus finishes, design a roach destroyer (Early Destroyer hull, level 1 light gun and level 1 engine) and produce exactly 1. 1. Nobody mentioned the obvious: upgrade the ships with AA. You can refit it to have some pretty amazing sub detection. Submarine Hull: 0. Your navy, whether over the course of years or in one decisive battle, can make the difference between humiliating failure and righteous success. Fourth, use the Raiding Fleet designer if possible. The US in the pacific, especially with the Base Strike Doctrine will be way more efficient with Light Cruiser as their screen ships than destroyer. 2. Members Online • [deleted] Are the destroyer useless? Discussion. Well i was thinking about making some tank destroyer divisions as you mentioned, just in case he rushed Tigers, and because they have a bunch of piercing. • 6 yr. For better or for worse, magazine hits are not included in hoi4's critical hits system. You should build up to 30-40ish dockyards and get 20 or so of these along with 30-40 roach (1 gun, max engine) destroyer 2s. r/hoi4. 2nd major bit of progress was when I decided to learn the naval aspect - I chose counties with a major naval element. Subs for Convoy hunting fleets, CLs fleets (4 is enough if you use battle fleets to clear waters) for long range escorting and DDs fleets (also only 4 is enough, possible 1 CL and 3 DD) for short range escort. In multiplayer, destroyer spam can be easily countered by building a few fast capital ships (heavy cruisers or battlecruisers). Mod replace tech icons in armor, air and infantry tab for more "realistic" and "historical" planes, tanks, infantry weapons and equipment etc. SP AA and Tank Destroyers have less soft attack. #1: The faster a raider is the better, if your very fast (40+kts) Then pretty much nothing but Destoyers/Aircraft can catch you. 5 are probably the widths you want to go for. Two slots of torpedo twos on a sub is enough to instantly sink a convoy in the first volley if you are lucky. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Simple guide and list to the add_equipment console command. Light Engine II. Finally, use destroyers for your torpedo attackers. SPG are technically cheaper sources of soft attack compared to tanks with the appropriate artillery research, but they take up much more width and supply…which are the actual bottlenecks of offensive operations. 7% damage reduction with its light guns. I have made some 4 Carrier, 2 Battleship, 6 Heavy Cruiser, 6 Light Cruiser, and 18 Battleship Destroyer fleets, but to be honest I haven't really properly tested the setup. This way you don't have to set up the whole task force again when one cruiser gets destroyed by - most likely - a naval bomber. You might have to send them back to repair once, but once you send them in the second time, you should have complete naval superiority. Primarily, all aircraft and naval units have been scaled down to a much smaller size, while their numbers have been increased to better represent scale. Navy Works like: 1 Admiral has a Fleet, each fleet has different Task Forces. 12mpg with 10 gallons is 120. Go to hoi4 r/hoi4. arty for soft attack 21w. Destroyer Class: All-Around Destroyer. As long as there isn't a 3:1 ratio maintained there will be a chance for a fired torpedo to hit a capital ship. The game doesn’t allow the destroyer spam the US and UK managed in WW2 while also taking too long to build capital ships so by the time you research the 1944 heavy ships it’s useless. This is one of the cheapest ways to build a “real” navy. 2. The thing this division is good at is attacking heavy defenses, realistically to soften it up before a armored breakthrough. A good offensive division is a balanced tank division focused on medium tanks (and/or even light tanks early on. The doctrine. Whats the point of light cruisers? Destroyers are good for patrolling, for killing subs and for putting torpedoes on them to kill capital ships. New Player Tutorials. Spam naval bombers, bait AI doing patrols with your fleet in contested region within range of bombers. Template 4. Keep them out of shallow water and away from enemy bombers, both of which murder subs. And our fleet composition will be as follows: 12 x Battleships: 95 x Lightcruisers: 95 x Destoyers: Total IC = 715,598 (2289 less than the British)Total Ships = 202 (35 less than the British) Navy is so-so in single player. I have no fucking clue about Navies in Hoi4, this shit is blowing my mindWith 1944 tech, you can make a CL with 50+ light attack. A torpedo cruiser is a type of warship that is armed primarily with torpedoes. Hulls are the foundational component of ships, and are unlocked through research. ago. #4. This page was last edited on 25 December 2016, at 08:31. Morale an important program for improving the cooperation of human subunits. The combination of speed and visibility make your ships much more difficult to hit. Bait them into encirclement or just out murder them. this guide focuses mainly on the hoi4 surface fleet. have 10k planes in 1939. 1936 Destroyer Hull. Stack hard attack piercing and defense and put them behind your front line to counter enemy tank pushes. r/hoi4 • I wrote a program to calculate every singe possible tank, give me your stats and I'll tell you the cheapest tank that fulfills them. I have been playing this way more and more as it is easier and far less manpower lost. 65, which is about 21. "Hybrid": This is what I've been trying lately.